Is FluidMorph a real-time effect? How can you determine this?

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Multiple Choice

Is FluidMorph a real-time effect? How can you determine this?

Explanation:
In this context, you learn to read the Timeline indicators to know if an effect plays back in real time. A blue dot next to the effect’s icon signals that the effect is not real-time and will require rendering to play smoothly. So for FluidMorph, seeing that blue dot means it won’t be real-time by itself; you’d render the segment to achieve smooth playback. If the dot isn’t present, the effect can typically run in real time, assuming your system can handle it and there are no other limitations. The other options don’t reflect how the Timeline communicates real-time status—it’s the blue dot that’s the reliable cue here.

In this context, you learn to read the Timeline indicators to know if an effect plays back in real time. A blue dot next to the effect’s icon signals that the effect is not real-time and will require rendering to play smoothly. So for FluidMorph, seeing that blue dot means it won’t be real-time by itself; you’d render the segment to achieve smooth playback. If the dot isn’t present, the effect can typically run in real time, assuming your system can handle it and there are no other limitations. The other options don’t reflect how the Timeline communicates real-time status—it’s the blue dot that’s the reliable cue here.

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